
Ideally we would be able to reflect the ever-changing reality of weed laws in our game. Not just scenrarios but new game content.
#Weedcraft inc npk update#
We are already thinking about the third scenario in the first update and probably with more to come.

On the day of release it’s going to be bug free, relatively, you’ll be able to complete two scenarios and have fun doing that, but if the game is popular enough we’re going to add content. Kacper: Yes, we would very much like continue to work on this game, though maybe not until we’re very old! But we think it’s an open ended game. TSA: In this day and age you can’t just release a stand alone game anymore, do you have ongoing support planned? TSA: We have a big issue with sex and drugs, we just can’t handle them! Kacper: Even in Asia, they censor aspects of killing people in your games but you still kill them! TSA: It is weird that killing people is a constant in most video games… You can buy a game about killing people in most countries, why wouldn’t you be able to buy a game about weed? Even if you think weed is evil, so is killing people! To our knowledge in most of Europe and America we shouldn’t have any problems and that would be really weird if we did. We think that is absurd, but that is the reality we are dealing with. For example, in China and some of the other Asian markets, we just can’t release it. Kacper: Well, there are markets where it would just be illegal to release this type of a game. TSA: Going back to the legalities of weed, do you have any concerns with releasing the game in certain markets? To smooth it out and make it welcoming for new comers, even one’s who are not normally fans of tycoon games. Kacper: We think that we are already doing a good job compared to traditional, hardcore tycoon games, in my opinion, but we are still trying to improve the whole entry side of the game. TSA: Accessibility is often quite hard to achive for a tycoon game, there’s a lot of complexitites that need to be introduced gradually, is that an element that you’re still fine tuning?

Sometimes it was too easy, other times too hard, we went back and forth but I hope this pendulum is coming to stop at a point where it’s just right. It was like up and down when we were balancing the game. Kacper: That was the hardest part of the game and we’re still doing that. Was it a nightmare to balance all of those aspects and the knock on effect of the choices the player makes? TSA: When I was playing it, there was so many variables going on in the background. Of course, this is through the lens of our not entirely serious game but we still wanted to reflect the depth of the real topic. You change the law, you can interact with the law, you can see how politicians come at this situation, how police interact with weed entrepreneurs. Kacper: I don’t think so, not a political statement, just more of a political sandbox maybe? We have some rules, a simplified slice of reality, it’s ultimately a sandbox where we mess with stuff and you can see what happens. TSA: Are you intending to make a political statement with the release of this game? From the very beginning we were working with Devolver – they actually approached us about the project – so the whole vision of the game is a collaboration. It’s one of those ideas that when you come up with it, the second thought is why it didn’t happen earlier? I suppose it did, but these were with simpler games that weren’t so concerned with the politics and society, and we wanted to tackle these problems. We realised that making order out of chaos is what tycoon games are for, so the idea clicked. It can be legal as a medicine or legal as a recreational drug, so it is chaos.

Kacper: It is f****d up! Each state has a different law and the whole country makes it illegal, but on a state level it can be legal.
